The Language of Gaming

Tapa dura, 224 páginas

Publicado el 29 de Noviembre de 2011 por Red Globe Press.

ISBN:
978-0-230-23858-9
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This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.

Focal areas explored in this book include:

  • Aspects of videogame textuality and how games relate to other texts
  • the formation of lexical terms and use of metaphor in the language of gaming
  • Gamer slang and 'buddylects'
  • The construction of game worlds and their rules, of gamer identities and communities
  • Dominant discourse patterns among gamers and how they relate to the nature of gaming
  • The multimodal language of games and gaming
  • The ways in which ideologies of race, gender, …

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