Virtual Worlds As Philosophical Tools

How to Philosophize with a Digital Hammer

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Stefano Gualeni: Virtual Worlds As Philosophical Tools (2015, Palgrave Macmillan Limited)

Idioma English

Publicado el 2015 por Palgrave Macmillan Limited.

ISBN:
978-1-137-52178-1
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"Inspired by Martin Heidegger's work, Virtual Worlds as Philosophical Tools seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design. What does it mean for human beings to 'be' in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize"

2 ediciones

Temas

  • Virtual reality
  • Human-computer interaction
  • Philosophy